<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Adapted Cortex Devlog - itch.io</title><link>https://sinetient.itch.io/adapted-cortex</link><description>Cyberpunk idle RPG</description><item><guid>https://sinetient.itch.io/adapted-cortex/devlog/1465708/007-metalworking</guid><title>0.0.7 — Metalworking</title><link>https://sinetient.itch.io/adapted-cortex/devlog/1465708/007-metalworking</link><pubDate>Sat, 21 Mar 2026 22:15:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A lot of time went into internal development to manage test states. In the future, most important features will be at least somewhat tested, so I won’t run into situations like last time, when the l...</p>]]></description></item><item><guid>https://sinetient.itch.io/adapted-cortex/devlog/1464865/006-spruce-update</guid><title>0.0.6 — Spruce update</title><link>https://sinetient.itch.io/adapted-cortex/devlog/1464865/006-spruce-update</link><pubDate>Fri, 20 Mar 2026 22:55:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Thank you so much, everyone! I didn&#039;t think your response would be this positive, I&#039;m much more confident about continuing working on this game. I’m a bit daunted by creating a lot more content, bec...</p>]]></description></item><item><guid>https://sinetient.itch.io/adapted-cortex/devlog/1463561/public-release</guid><title>Public release</title><link>https://sinetient.itch.io/adapted-cortex/devlog/1463561/public-release</link><pubDate>Thu, 19 Mar 2026 15:39:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Between the first private release and the public one, I&#039;ve made some changes. The main thing I&#039;ve learned is how tricky is automatic integer scaling was in Godot, so I had to rewrite all my UI for a b...</p>]]></description></item></channel></rss>